This started as a sculpting school work which then became retopology and character texturing practice. I even tried some rigging with this. Pretty proud of the results and learned so much about topology along the line.
The first model is done in Zbrush, retopology and UW unwrap in 3ds Max, textures made in Substance Painter, and the last effects in Photoshop.
Gorgeous design made by Satoshi Matsuura:
https://www.artstation.com/artwork/8llkX6
Sketchfab model